Block destroyer made in Unity, Live2D


  • It’s like this.

 

 


Notes.

  • Insufficient optimization (beta version).
    • Smartphone compatibility is not provided.
    • Even on PC, a certain level of machine power may be necessary to play comfortably.
  • If the game screen is too large, the entire screen may be displayed by entering “Ctrl+mouse wheel down” outside the game screen to reduce the display magnification of the browser itself.
  • In response to smartphone compatibility, the system detects the type of input device upon startup. If on a PC, “InputMode: Mouse” should be correctly detected, and on a smartphone or similar device, “InputMode: Touch” should be correctly detected. If the detection is not correct, you can switch the input mode by clicking or tapping on the text “InputMode.”
  • If the ball continues to move horizontally and gets stuck, it will become possible to respawn after a certain amount of time.
  • The bonus scene is not implemented yet (beta version).

 

Update History

  • beta2(2024/05/31): Added smartphone compatibility. You can control the paddle with swipes and launch the ball or double the game speed with a double tap.
  • beta2(2024/05/31): Corrected the processing logic.

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